How do we create the experience we call reality? How are rapidly evolving interaction technologies changing it? Presence is a field studying the science, technology and social impact of digitally mediated interaction. It consists of research strands studying how to produce “real”-feeling experiences and the impact of associated technologies on social dynamics. Presence is intensely interdisciplinary, requiring collaboration in fields as diverse as Human and social cognition, human-machine interaction and machine cognition.
Please see also ISPR's site.
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Just a short note to let you know that RAVE-09, the one day conference focusing on Presence and on the FET Presence IP's ongoing work, will take place in Barcelona on Wednesday, March 4th 2009.
See http://rave09.peachbit.org for more information!
The seven grant winners to attend the industry event are:
for more information!
The PEACH Industry Event is a conference and exhibition, organized by PEACH and Telecom Italia, taking place on November 12-13, 2008 at Centro Congressi Torino Incontra, Turin (Italy), and co-located with the VIEW 2008 | Digital Transformations conference. PEACH (Presence Research in Action) is a coordination action funded under the 6th Framework Programme of the European Commission for Future and Emerging Technologies. Telecom Italia is partner of the PEACH consortium and is responsible for promoting market interaction.
ISMAR '08 organizing committee is recruiting student volunteers to serve in various support roles during the conference. Typical student volunteer activities include helping with on-site registration, packing conference bags with proceedings, setting up and removing tables and assisting with audio/visual problems. Student volunteers may need to arrive one or two days earlier to get oriented with the environment, organizing committee and the resources within the conference area as well as to help with pre-conference preparations.
|Mel Slater has been an ICREA Research Professor at the Universitat Politècnica de Catalunya since January 2006. He is also the founder of the Virtual Environments and Computer Graphics group in the Department of Computer Science, University College London.
His major research interest is in helping to find out what makes virtual reality work for people - in the sense that they can engage with one another in virtual environments, and also interact with virtual characters.
[ + Other interviews ]
If you do, here is your chance to speak up:
Deadline: 21 July 2008 at 24:00, Brussels local time
The time estimated for filling this questionnaire in is 30 minutes. However the session time is 90 minutes, which means that if you exceed this timeframe your replies would unfortunately be lost.
To learn more about the 2nd Peach Summer School visit http://peach.tel.fer.hr
[9-11 July 08] Dubrovnik, Croatia
Submit your abstract! http://industry.peachbit.org