Welcome to the Presence Community website!

How do we create the experience we call reality?  How are rapidly evolving interaction technologies changing it? Presence is a field studying the science, technology and social impact of digitally mediated interaction. It consists of research strands studying how to produce “real”-feeling experiences and the impact of associated technologies on social dynamics.  Presence is intensely interdisciplinary, requiring collaboration in fields as diverse as Human and social cognition, human-machine interaction and machine cognition.

Notice: the follow up and extension to Peach you were waiting for is now active. It is called HC2, for Human Computer Confluence. Please visit http://hcsquared.eu. 


Join the official HC squared group on Linkedin!

Please see also ISPR's site.

We encourage the use of Firefox to navigate through this site

Peach at Wikipedia

Peach is working on entries for Presence for Wikipedia. Community support for such activity is necessary. Please help us!

Support the WinG2 - Landscape!

For the next issue of the Peach Landscape deliverables we are trying to identify the
research problems/issues that at present are most 'urgent' to be resolved in order to make significant progress towards new Presence applications.

Any ideas and suggestions will be welcome! [ + info ]

Peach at Presence 2007

Peach has organized two panel sessions within Presence 2007:

  • Ethics and Social Impact, which will discuss social issues related to Presence (Thursday 25th from 16:30 to 18:00) [ + info ]
  • A Grand Challenge For Presence,  addressing the future lines for Presence (Friday 26th from 16:30 to 18:00) [ + info ]

The community contribution to both discussions is very important! Join us there!

A grand challenge for Presence


Deadline extended to Dec 31st 2007

In the interest of gathering more ideas, we have decided to extend the deadline one month.

Remember: The winners of the Contest will be selected by the Peach team. The first price will be an iPod touch, and the 2nd and 3rd,  iPod Shuffles.

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