Presence FET IPs

During the second EC Presence call (FP6), four proposals were selected by a panel of experts. In this page Peach provides a brief description of these four projects which started on January 2006, as well as contact details to acquire further information

Immersence The sense of touch is severely underused in multi-modal augmented reality. IMMERSENCE fills this gap by looking at all issues arising in manipulation of an object, direct contact between persons, and joint interaction with a single object. In a data-driven approach, it first records the relevant data during interaction and then uses it through abstraction, interpolation and extrapolation to regenerate the same, as well as novel experiences. This work is framed by research in the underlying psychophysical and neurological mechanisms, and validated with techniques from PRESENCCIA.

Project web site: http://www.immersence.info/
Further information: Andreas Schweinberger (schweinbergere@isr.ei.tum.de)

IPCity IPCITY takes urban life as the setting to study presence from a participative and social angle, viewed as an experience that is extended in time and distributed in space. Technologically this translates into developing a range of portable, light-weight and wearable mixed-reality interfaces. Methodological, this calls for ?moving out of the lab? with field trials in real urban settings, supported by rigorous research in cognitive science, social psychology and cultural anthropology. These trials include urban renewal projects, large scale events and explorative edutainment.

Project web site: http://www.ipcity.eu
Further information:
Wolfgang Broll (wolfgang.broll@fit.fraunhofer.de)

PASION PASION?s working hypothesis is that communication messages in mediated environments will take completely new forms, specifically for group interactions. As current communication technologies are ineffective in conveying the social, non-verbal and contextual information required for effective communication, PASION will deliver an innovative shared virtual environment where a pioneering mediated social communication will take place. During trials PASION will be used by ?large community of mobile users? providing strategic support to the activity of the group (adapted to the needs of specific applications in collaborative work and social gaming) by implementing ?specific feedback strategies? based on the interpretation of the state and dynamics of social communication within the group.

Project web site: www.ist-pasion.com
Further information: Fabrizio Davide (fabrizio.davide@telecomitalia.it)

Presenccia PRESENCCIA undertakes a comprehensive study of the presence response, i.e., the human response to fake stimuli as if they were real. This involves cellular, neuronal, physiological, psychophysical, cognitive, emotional and behavioral aspects, all of which are studied within a unifying framework, called correlational presence. Results will be validated in wide-area mixed reality environments, with focus on social interaction through visual, haptic and auditory modalities. They will also be exploited for brain-computer interfaces and in neuro-feedback scenarios, for example in the creative arts.

Project web site: www.presenccia.org
Further information:
Mel Slater (melslater@lsi.upc.edu)