Links

A selection of relevant links to Presence. Feel free to send us your favorite ones.

  • http://neuro.fcrb.es/cns-bcn/index.php?option=com_frontpage&Itemid=1  Computational, Cognitive and Systems Neuroscience in Barcelona. This community is scattered across several research and academic institutions in the large Barcelona area, and congregate around common scientific activities to foster scientific collaboration and cross-fertilization. This webpage constitutes a gathering place to share events and initiatives that can be interesting to this community.
  • Cyberwalk project: The CyberWalk project follows a holistic approach, covering science, technology and application by integrating the necessary blend of cognitive understanding with high fidelity technological development, to end up with a fully immersive showcase. Omni-directional treadmill
  • http://www.mimics.ethz.ch/index.php?page_id=0 MIMICS (Multimodal Immersive Motion rehabilitation with Interactive Cognitive Systems) is a research project founded by the EC under the 7th FP. The main hypothesis of this project is that movement training for neurorehabilitation can be substantially improved through immersive and multimodal sensory feedback. The approach is real-time acquisition of behavioural and physiological data from patients and the use of this to adaptively and dynamically change the displays of an immersive virtual reality system, with the goal of maximising patient motivation. This will result in complex systems that are natural, user-friendly and easy to use.
  • http://www.humanproductivitylab.com The Human Productivity Lab is a consultancy specializing in Telepresence and Visual Collaboration, Personal and Organizational Productivity, and Sales Model Optimization. The Lab was founded by Howard S. Lichtman, a productivity-focused technologist.
  • http://www.interactivemediainstitute.com/ The Interactive Media Institute (IMI) is a 501c3 non-profit organization working to further the application of advanced technologies for patient care. The Institute is also active in conducting research and clinical trials, and specializes in virtual reality, telehealth, videogame virtual reality, and human-computer interaction research. IMI is actively working with world leaders who are experts in utilizing virtual reality, multimedia, computer-generated avatars, personal robots and other technologies to treat patients with both mental and physical disorders.
  • http://ispr.info/ The International Society for Presence Research (ISPR) supports academic research related to the concept of (tele)presence, commonly referred to as a sense of 'being there' in a virtual environment and more broadly defined as an illusion of nonmediation in which users of any technology overlook or misconstrue the technology's role in their experience.
  • ISPR listserv: http://listserv.temple.edu/archives/presence-l.html
  • http://www.cyberwalk-project.org/  Despite recent improvements in Virtual Reality technology hardly any satisfactory solutions exist that enable users to physically walk through virtual environments in a natural way. In this project our goal is to significantly advance the scientific and technological state-of-the-art by enabling quasi-natural, unconstrained, and omni-directional walking in virtual worlds.
  • http://www.skills-ip.eu/ SKILLS is an Integrated Project in the framework of european IST FP6 strategic objective named “Multimodal Interfaces” and deals with the acquisition, interpretation, storing and transfer of human skill by means of multimodal interfaces, Robotics, Virtual Environments (VE) technologies and Interaction Design methodologies.
  • http://www.digra.org Digital Games Research Association
  • http://www.afterworld.tv/ Sony multitainment: convergence of videogames and technology.
  • http://secondlife.com/ Second Life is a 3-D virtual world entirely built and owned by its residents.
  • www.presence-research.org Presence-Research.org aims to offer relevant information and resources on (tele-)presence, i.e. the subjective experience of 'being there' in mediated environments such as virtual reality, simulators, cinema, television, etc.
  • www.psychnology.org To get for free the pdf format of Psyconology Journal and have access to interesting articles about publication of significant multidisciplinary advances in the study of human relation with technology. [ Recommended by Luciano Gamberini]
  • http://edge.org/about_edge.html Edge Foundation, Inc., was established in 1988 as an outgrowth of a group known as The Reality Club. Its informal membership includes of some of the most interesting minds in the world.
  • www.emergingcommunication.com Emerging Communication publishes state-of-the-art monographic volumes that examine a broad range of issues in communication technology, theories, research, practices and applications.
  • http://www.mitpressjournals.org/loi/pres The MIT Press is one of the largest American university presses in terms of numbers of journals published, numbers of books published, and overall sales. “PRESENCE teleoperators and virtual environment” is the first journal for serious investigators of teleoperators and virtual environments, incorporating perspectives from physics to philosophy.
  • http://www.intuition-eunetwork.net/ Intuition is a Network of Excellence focused on virtual reality and virtual environments applications for future workspaces.
  • http://www.s2s2.org/ Sound to Sense, Sense to Sound is a FET Coordination Action, which main objective is to bring together the state-of-the-art research in the sound domain and in the proper combination of human sciences, technological research and neuropsychological sciences that does relate to sound and sense.
  • http://www.euprojects-jast.net/project.htm Joint-Action Science and Technology (JAST) will build cognitive systems that will be "socially aware", which will build trust and confidence in technology and finally, the ultimate tools that will result from the project will be applicable in industry and society.
  • http://necom.starlab.net: The NECOM (Neurodinámica Cognitiva y dels Transtorns Mentals) Consolidated Research Group is a platform for exchange of ideas and research for key teams interested in cognitive and pathologic neurodinamics research and clinical applications.
  • http://www.sensation-eu.org SENSATION aims to explore a wide range of micro and nano sensor technologies, with the aim to achieve unobtrusive, cost-effective, real-time monitoring, detection and prediction of human physiological state in relation to wakefulness, fatigue and stress anytime, everywhere and for everybody.